Vidéos 3DVF
3DVF > This summer, watch our latest videos and interviews!

This summer, watch our latest videos and interviews!

This article is also available in: Français

Summer is here, and the 3DVF.com team is going to take a few days off. We’ll be back in time for SIGGRAPH, August 6. 3DVF is once again an official media partner of the event.

In the meantime, here’s a recap of our latest interviews! VFX, animation, past and future tech, VR, stop-motion: whatever you like, you should find a video that will suit your interests!
And don’t forget to subscribe to our Youtube channel, since we will soon publish an interview with Mikros Animation about Teenage Mutant Ninja Turtles: Mutant Mayhem.

Avatars, streaming & Unreal

David Cragné from CLARTE tells us about a tool aimed at VTubers as well as a wider audience. L.A.P.S. is a live performance capture solution for Unreal Engine 5. It is aimed at VTubing and videoconferencing.
And at the end of the interview, you’ll get a glimpse of other CLARTE projects… Including a VR diving app, a VR hedge trimmer!

The interview is in French, English subtitles are available.

00:00 – What is L.A.P.S.? VTubers, privacy
00:54 – What kind of avatars can be used?
01:28 – micro-expressions, overcoming the uncanny valley
01:53 – equipment required, LAPS x motion capture
02:58 – LAPS in VR?
03:18 – Limitations?
05:55 – Where and when can I get it?
07:19 – mocap data export, customization
08:06 – CLARTE & other projects

Jim Morris – Pixar President

We sat down Jim Morris to discuss his career, spanning almost 200 movies at ILM and Pixar, how he feels looking back at projects that didn’t meet up expectations (John Carter which he produced, Lightyear), his day to day work, technology, AI at Pixar, how Pixar became a more diverse company, the future of streaming, Pixar’s carbon footprint, stylized animation.

00:00 – Introduction
00:15 – ILM, The Abyss & Always
02:04 – John Carter
03:25 – Beginnings at Pixar, day to day job as Pixar President
05:42 – Disney Animation vs Pixar
06:12 – Studios helping each other, open source
06:48 – Technology (vision, technology groups at Pixar, RenderMan)
08:36 – AI at Pixar?
10:33 – Diversity at Pixar
13:22 – Disney+
15:01 – Carbon footprint, net zero?
15:37 – Looking back at Lightyear
17:02 – Stylized animation at Pixar?
19:20 – Jim Morris & HELHa

Guillaume Copin – Illumination (Interview in French only)

Our interview with Guillaume Copin, senior animator at Illumination Studios Paris. He worked on Various animated features such as Sing 2, The Grinch, Despicable Me 3, as well as the upcoming Migration.

We discuss his career as well as motion capture for Animal Kingdom: Let’s Go Ape, a service he launched recently named Animation Feedback, stylized animation, AI.

The interview is in French only, sorry!

00:00 – Introduction
00:55 – Formation, débuts chez Illumination
02:52 – Les Minions
07:22 – Moi, Moche et Méchant 3
11:41 – Sing 2
16:49 – plus grande fierté ?
17:20 – Migration
20:18 – Pourquoi rester dans le même studio ?
21:55 – motion capture en animation, Pourquoi j’ai pas mangé mon père
24:52 – Progresser, rester motivé en tant que junior ?
27:15 – Animation Feedback : présentation, tarifs
31:28 – Animation Feedback : offre gratuite
32:41 – expérience en recrutement chez Illumination
34:16 – Animation Feedback : autres informations
40:34 – Grève des scénaristes & Illumination
42:27 – Avis sur l’IA ?
46:25 – Films marquants ?
47:42 – Animation Stylisée

Ruby Gillman, Teenage Kraken

Learn how Dreamworks created Ruby Gillman, Teenage Kraken in our interview with director Kirk DeMicco and producer Kelly Cooney Cilella.
They told us about the secrets behind the main characters, how Ruby was animated, how to choreograph an epic Kaiju fight, and more!

00:00 – Intro
00:09 – Cinematography & scale
00:52 – Ruby : rig & animation
02:26 – Horror movie ?
03:11 – story & Chelsea / character design
03:58 – cinematography of a Kaiju fight, previs
06:20 – THAT sequence
07:12 – Oceanside – city & production design
08:37 – Fary Pearl, co-director

Yann Dupont – from 3DVF to ILM & The Coalition

This is the replay of a live interview with Yann Dupont, former member of our team, who worked for Sony, MPC, ILM, and recently joined The Coalition.
We discuss his career as well as the impact of AI on VFX & Animation.

The interview is in French, no English subtitles, sorry!

00:00:00 – Introduction
00:00:57 – Débuts, vocation, ESRA
00:02:58 – 3DVF
00:06:32 – Animal Logic – Le Royaume de Ga’hoole
00:12:38 – Framestore – Gravity
00:21:16 – ILM, Avengers
00:25:02 – ILM – The Revenant
00:30:42 – Zoic, séries, CG Sup
00:33:04 – Pourquoi passer au jeu vidéo ?
00:35:04 – The Coalition
00:43:44 – IA

Yapiko Animation – when French Animation meets Anime

Meet Yapiko Animation, an animation studio at the crossroads of France and Japan!

Interview in French, English subtitles are available.

00:00 – Yapiko Animation
01:02 – Projects, overview of the company
03:12 – Hardware, upcoming Blender/Unreal pipeline
04:24 – Differences between France/Japan/USA
06:46 – AI
08:33 – Rune, Covid
11:36 – Future
12:31 – NVIDIA / Rue Du Commerce

Doug Chiang (Lucasfilm): Star Wars series, AI, state of the VFX Industry

We sat down with Doug Chiang, Lucasfilm VP and Executive Creative Director. We discussed his design techniques when working on Star Wars projets, his take on AI, the use of virtual production, as well as where the industry is headed, the working conditions in the VFX Industry and the “no CG” markerting technique.

00:00 – Introduction
00:15 – Design approach / Star Wars
01:59 – old elements / Andor
02:58 – Your take on AI?
04:33 – Virtual Production, StageCraft
05:54 – Future of the industry?
07:29 – Working conditions in the VFX Industry
09:39 – Avatar: The Way of Water
10:14 “No CG” marketing

Guillermo del Toro’s Pinocchio: how MPC crafted the VFX

Our interview with VFX supervisor Aaron Weintraub from MPC Toronto about Guillermo del Toro’s Pinocchio.

He chatted with us about the use of VFX, how his team helped Guillermo del Toro & Mark Gustafson achieve their creative vision by adding digital elements that could not have been done in stop motion.

We discussed fire, weather elements such as water and snow, digital crowds, set extensions, the way stop-motion animators and vfx artists worked as a team, animation on twos, rig removal, stop-motion “charm” and more!

Short intro in French, but the interview is in English. Be warned, spoilers are included. We strongly advise you to watch to movie on Netflix before you watch this interview.

00:00 – Introduction
00:23 – Interview
00:39 – How MPC got the job
01:08 – MPC, directors, studio
02:04 – GDT & Gustafson / VFX
03:39 – practical vs CGI
04:17 – visual references
04:47 – Fire sims
06:53 – Ocean & water sims
09:49 – seashore [SPOILERS] [SPOILERS]
10:40 – skies
14:28 – environments (Limbo, Dogfish)
16:46 – Covid & remote work
17:42 – crowds
19:04 – digi doubles, 3D scans
21:40 – weather, rain, snow
24:28 – rig removal, cleanup, “charm”
28:04 – animation on ones, twos
29:25 – recognition
30:25 – GDT – most memorable shot?
31:51 – Tron Legacy, Silent Hill

A Lire également