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During SIGGRAPH 2022, we had the chance to chat with Pixar CTO Steve May & to discuss the latest RenderMan improvements (new denoiser, XPU), how Pixar manages to turn research projects into features ready to be used by RenderMan users.
We also discussed USD: is this 3D scene description format really the key to the metaverse? Is it ready for it, or is there still some work to do? And how does Pixar & other companies work together on improving it?
Steve May also gave us his take on Omniverse, and explained how Pixar gets inspired by SIGGRAPH.
Chapters & timestamps are available below the video. And don’t forget to subscribe to our Youtube channel, so that you won’t miss our upcoming interviews, reviews and other videos!
01:44 – new denoiser in RenderMan
02:12 – From internal research to RenderMan feature
02:48 – XPU will replace RIS
04:09 – USD, the key to the Metaverse?
04:46 – creating a Pixar movie is similar to the Metaverse
05:41 – layers in USD
06:38 – Limitations of USD?
07:44 – External contributions & other companies
08:29 – Vastly expanded USD team
09:03 – Omniverse at Pixar?
10:28 – SIGGRAPH 2022 – takaway
11:56 – New tech adoption